![]() These voices are still used in most of our SaaS solutions, such as webReader and docReader. Until about 2019, all our high quality voices were made using a technology called Unit Selection Synthesis (USS). The team closely monitors the recording process to check for consistency in pronunciation, accentuation, and style. A diverse script is used for the recordings, designed to contain all the sound patterns of the language in development. Once a voice talent has been selected, she or he works with our voice development team for several days or weeks, depending on the type of voice, or the voice technology, we want to use. To create our speech personas, we select and record professional voice talents. Our commitment to providing outstanding TTS solutions is made possible by our uncompromising production process, designed to guarantee the quality levels that have earned ReadSpeaker TTS the trust of customers from across countries and markets. The enthusiastic feedback we receive from our customers confirms that we deliver the very best TTS solutions for successful online, offline, embedded, and server-based applications around the world. In fact, expert third party industry observers rate the US English ReadSpeaker TTS voice as being the most accurate on the market. Note to the other students, if you’d like to have your version of AB listed here as well, just send me your web build or project.At ReadSpeaker, we have a passion for developing high-quality TTS voices. This is OK, your patience will be rewarded with good sound quality. Please note: You’ll need Unity webplayer and it’s a rather heavy download, so it might take a while to load. For your information, they added more than only sound, so be prepared for some thrilling moments!įor your reference, this is the ORIGINAL Angry Bots. ![]() ![]() I really like the gradual buildup from the beginning towards the end. They implemented an adaptive music system into Angry Bots and their purpose was to make the gameplay experience of Angry Bots more compelling. Two of the students, Steven Hoes and Gijs Driesenaar were willing to share their results with the outside world. So program or be programmed, that’s the question… ![]() And of course, we carefully monitor the profiles of job opportunities in the game audio field and increasingly see the wish for designers with programming and scripting skills (audio programmers, audio implementers, technical audio designers, etc). The integration of sound assets into a game engine eventually defines what you hear during interactive gameplay and when done wrong, it can make Triple A quality assets sound like complete – excusez le mot – crap. So once you know what coding comprises, you know how to create the right assets and have the right mindset to conceptualise and collaborate together with programmers. But we have noticed that a slight notion of the practice of audio programming increases their insight of what a programmer does and how one could ease the process of coupling assets to game code. Now why would we ask designers to program? Perhaps it’s good to know that we don’t require full-fledged programming skills. For most students, this means a first experience with hacking, programming and coding. In the first seven weeks of the third year, students are challenged to implement their newly created sound and music into Unity‘s tech demo Angry Bots. At HKU University of the Arts Utrecht we offer a four year course on audio design for games and interaction.
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